The World 3D Format

3DX - The world format for 3D competition


3DX Events

Events 2013

3DX Australia 2013

3DX Brunei

3DX Ukraine 2013

3DX Russia 2013

3DX Iran

3DX Belarus 2013

3DX Asia-Pacific

Archives

Events 2012 >>

Events 2011 >>

Events 2010 >>

Events 2009 >>

Events 2008 >>


Home
About 3DX
Contact Us
F A Q
Organisers
The 3DX Format
3DX / 3D Masters Video
3DX in the Press
 


Set Manoeuvres 2012

Here they are - the moves the 3D World will be learning for 2012
40 manoeuvres to choose from this year!

Arrow symbolSymbol indicates that a full description is online, courtesy of Model Helicopter World.
Deno video button, not active Symbol indicates simulator video of manoeuvre available (Windows WMV format). Videos are provided courtesy of Uwe Caspart, whom we thank. Videos are copyright Uwe Caspart.

No 'K' Manoeuvre Judges Notes
1
Full description of the Travelling Backwards Flip
1
Link to video of this manoeuvre
Travelling Backwards Flip With the helicopter travelling forwards along the flightline, a backwards flip is performed. The manoeuvre will be flown at medium speed maintaining constant height, direction and speed of traverse throughout.
2
Full description of the Four point backward roll x 2
1
Link to video of this manoeuvre
2 x 4 point Backward Roll With the helicopter moving backwards at medium pace, the helicopter will be aileron-rolled twice, each roll being clearly delineated by 4 hesitation points.
3
Full description of the 540 Bounce
1
Link to video of this manoeuvre
540 Bounce This manoeuvre consists of 2 inverted stationary 540 degree pirouettes, 1 in each direction with the minimum hesitation at direction reversal. The manoeuvre will be entered from a stationary hover and should start and finish nose-in. Constant height and position to be maintained throughout.
4
Full description of vertical and horizontal metronomes
1
Link to video of this manoeuvre
Stationary Metronomes This manoeuvre consists of a repetitive metronome with 6 pitch-reversals. The manoeuvre will be symmetrical about the centre-line and of consistent height, length of traverse and tempo. The manoeuvre may be performed tailboom vertical or horizontal.
5 1
Link to video of this manoeuvre
Knife-edge Pirouette The knife edge pirouette should be entered from medium / fast-forward flight and top scores will be generated from accuracy, definition, constant height and good positioning.
6
Link to full description of the Inverted Nose In Circuit
1
Link to video of this manoeuvre
Inverted Nose-in Circuit The helicopter shall be made to move in a remote circle maintaining the nose constantly pointing at the centre of the circle. Judges will look for consistent height, centring and speed.
7
Full description of the Inverted Figure 8
1
Link to video of this manoeuvre
Figure 8 Inverted Circuit The helicopter should describe a uniform Figure 8 at a slow pace with consistent height and correctly centred.
8 1
Link to video of this manoeuvre
Backwards Loop While traveling along the flightline in a backwards direction, the helicopter will perform a single backwards loop. The judges will be looking for a good ‘round’ loop, positioned on the centre line, and consistent entry and exit points.
9 1
Link to video of this manoeuvre
Stationary Fwd/ Bkwd Flips (2) The stationary forward / backward flips will be marked on good positioning on the centre line, accurate height control and smooth rotation of the disk, not necessarily the lowest altitude.
10
Full description of the Pie Dish
1.5
Link to video of this manoeuvre
Pie Dish The helicopter will prescribe remote circuits centred on the contest centreline. The helicopter will fly sideways at constant speed, altitude and attitude with the disk as close as possible to the vertical position. There will be at least 4 complete revolutions, skids in, skids out, nose up or nose-down.
11
Link to full description of a tumbling loop
1.5
Link to video of this manoeuvre
Tumbling Loop The helicopter will perform continuous Forward or Backward tumbles while it describes a Forward or Backward Loop in the sky. The Loop will be centred, round and the rate of tumbling will be uniform.
12
Link to full description of the inverted backwards loop
1.5
Link to video of this manoeuvre
Inverted Backward Loops This manoeuvre consists of 2 consecutive inverted backward loops entered from backward inverted flight. The judges will be looking for good ‘round’ loops, positioned on the centre line, and consistent entry and exit points.
13 1.5
Link to video of this manoeuvre
Sustained Chaos The chaos should be sustained for a minimum of 10 seconds, up to a maximum of 30 seconds. The Manoeuvre will be stationary in front of the pilot and accurately centred. Pirouette rate should be sufficiently high to distinguish clearly the manoeuvre from a piroflip.
14 1.5
Link to video of this manoeuvre
Snake This snake-like manoeuvre should be performed along the flight line and consist of at least 4 joined circuits, tailboom-horizontal, switching skids-in to skids-out and vice-versa between half circuits. Each half circuit must be clearly presented as a distinct half-circuit or more with the disc close to the vertical.
15
Link to full description of the Inverted Nose In Circuit
1.5
Link to video of this manoeuvre
Elevator Slapper A single Elevator Slapper is an arcing half-flip with a half-roll at the mid-point. This manoeuvre will require 6 reversals to complete and the stop points should be consistent in height and of equal distance from the centre-line. Each half-roll shall be positioned at the centre-line with the tail boom vertical.
16 1.5
Link to video of this manoeuvre
Death Spiral The Death Spiral consists of a minimum 50m vertical drop with Elevator Rolls while descending on knife-edge. The vertical path should be on the judges centre-line and recovery shall be as low as the pilot is comfortable with and inverted.
17
Link to full description of the pirouetting roll/flip
1.5
Link to video of this manoeuvre
Pirouetting Roll / Flip The 2 pirouetting rolls / flips will be executed as a travelling manoeuvre continuously with no hesitation and constant height throughout. The mid-point of the manoeuvre shall be positioned on the centre-line.
18 1.5
Link to video of this manoeuvre
Backwards Rolling Circle A horizontal circle performed with backward aileron rolls. The manoeuvre will be centred on the judges eye-line and exhibit good circular shape, accurate positioning with respect to the centre-line and consistent height throughout with a consistent rate of rolling.
19 1.5
Link to video of this manoeuvre
K 1.5 Auto* The K1.5 auto consists of an autorotational landing with a 360 degree Aileron Roll. There must be a minimum fall of 25m in autorotation before the roll begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline.
20 2
Link to video of this manoeuvre
Forward Rolling Loop The forward rolling loop consists of a loop while performing a minimum of 2 consecutive rolls. The manoeuvre shall have a consistent roll rate with a circular loop centred on the judges eye- line. The judges will be looking for good ‘round’ loops, positioned on the centre line, and consistent entry and exit points.
21 2
Link to video of this manoeuvre
Singapore Sling 09 Pirouetting Metronome with a stop and reversal of pirouette direction at each arc reversal. The Tailboom position at the point of reversal must be the same at each reversal of pirouette direction. At least 6 reversals are required to complete the manoeuvre. Judges will be looking for consistent stop points, accurate height control and at least 2 complete pirouettes per arc are required.
22 2
Link to video of this manoeuvre
Backwards Rolling 8 A horizontal figure 8 performed with backward aileron rolls. The lobes of the 8 will be centred on the judges view line and each lobe shall be a clearly defined full circle. The manoeuvre will exhibit accurate positioning and height control with a consistent rate of rolling.
23 2
Link to video of this manoeuvre
Tumbling 8 A horizontal figure 8 performed with either forward or backward tumbles. The lobes of the 8 will begin and end on the judges eye line and each lobe shall be a clearly defined full circle. The manoeuvre will exhibit accurate positioning and constant height throughout with a consistent rate of tumbling and speed of traverse along the 8. Each tumble must exhibit a smooth rotation of the disk with no hesitation at any point
24 2
Link to video of this manoeuvre
Chaos Loop The judges will be looking for an accurate, round, loop made from a travelling chaos. The Chaos pirouette rate should be fast and the more chaoses through the loop the better.
25 2 Figure 8 pie dish The helicopter will prescribe 2 remote circuits as a horizontal figure 8, the crossing point centred on the contest centreline. The helicopter will fly sideways at constant speed, altitude and attitude with the disk as close as possible to the vertical position. There will be at least 2 complete figure 8s, and the manoeuvre may begin skids in, skids out, nose up or nose-down.
26 2 Piro Pogo The manoeuvre will begin and end in a stationary upright pirouetting hover in front of the judges. The helicopter will perform a 20m pirouetting climb, followed by a 1/2 piro flip to inverted at the top of the climb  followed immediately by a 20m inverted pirouetting descent returning to the start position . At the bottom, the helicopter will immediately, perform a 20m inverted pirouetting climb, followed by a 1/2 piro flip to upright at the top of the climb a 20m upright pirouetting descent back to the start position. At this point, the entire sequence is repeated. The judges are looking for a fast and consistent pirouette speed (at least 1 pirouette per second), consistent reversal points, a seamless flow throughout the manoeuvre without hesitations and vertical climbs and descents.
27 2
Link to video of this manoeuvre
K2 Auto* The K2 auto consists of an autorotational landing beginning with a 360 degree Aileron Roll, followed by a further half roll to inverted, and ending with a Forward Elevator Flip, which should be as low as the pilot is comfortable with. There must be a minimum fall of 25m in autorotation before the roll begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline.
28 2.5
Link to video of this manoeuvre
Pirouetting Waltzer This manoeuvre is a series of at least 4 tight dynamic Pirouetting Walls of Death smoothly combined with much larger radii arcs of Pirouetting Walls of death to form a circle. The helicopter must complete one complete circle centred on the judges’ eye-line.
29 2.5 Hammock The model will enter the manoeuvre while continuously pirouetting and pull up to a vertical stall turn, at which point the direction of pirouetting will reverse and the direction of movement of the model will change to continue the next descent and climb to the next stall turn. There must be at least 8 peaks around the prescribed horizontal circuit.
30 2.5
Link to video of this manoeuvre
Serpent A Pirouetting Snake flown as a series of joined half circuits along the flightline with a 180 degree turn-around followed by the same number of joined half circuits in the reverse direction down the flightline. At least 4 half circuits in each direction, all arcs to be the same size, height and speed and the pirouette rate to remain constant. Each half circuit must be clearly presented with the disc close to the vertical.
31 2.5 Pirouetting Globe 12 This is a succession of Pirouetting Loops, but with the plane of the loop rotating by 45 degrees at the bottom of each loop until an imaginary globe in the sky has been prescribed comprising 5 continuous loops. Exit from the manoeuvre should be the same as the point of entry, but with the helicopter moving in the opposite direction. Each loop must be round and the manoeuvre must be accurately positioned on the centre-line with a constant rate of pirouette throughout.
32 2.5 Wheel of Fortune 12 Metronoming Vertical Circle. The helicopter will begin the manoeuvre from a stationary hover followed by a brief stationary elevator metronome, with the nose pointing vertically down and the full rotor disk presented to the pilot and judges. The helicopter shall then prescribe a complete vertical clockwise metronoming circle with the helicopter nose always pointing towards the centre of the circle. The judges will be looking for a consistent travel speed around the circle and consistent metronome frequency.
33 2.5 Jupiter Probe A Vertical Pirouetting 8 with half-flips. The model will execute a pirouetting Vertical 8 with entry skids down along the flight line at the centre of the 8. On completion of the first half-loop the model will piro-flip and complete the second half of the loop skids-in. At the centre of the 8 the model will remain skids-out and begin the lower loop of the 8. At the bottom of the 8 the model will piro-flip to skids in and finish the lower loop, exiting in the same direction as entry.
34 2.5
Link to video of this manoeuvre
K 2.5 Auto* The K2.5 auto consists of an autorotational landing beginning with a Pirouetting Flip, followed by a 360 degree Aileron Roll, a further half roll to inverted, and ending with a Forward Elevator Flip, which should be as low as the pilot is comfortable with. There must be a minimum fall of 25m in autorotation before the Pirouetting Flip begins. The manoeuvre will show consistent height loss, uniform forward speed and land as close as possible to a marker positioned 3m in front of the pilot on the field centreline.
35 3 Time Machine A clockwise skids-out Big Ben followed by anticlockwise skids-in Big Ben. The manoeuvre is entered from a low stationary nose-out hover. The helicopter will immediately be presented directly in front of the judges’ eye-line with its nose vertical. The helicopter will then be made to rotate yawing clockwise prescribing the 12 points of a clock-face skids  out (skids facing away from the pilot and judges), each point defined by a ‘tick’ of the metronome. At the 12 o’clock metronome the helicopter will be made to half roll on the spot and then the clock-face will again be described this time anticlockwise as viewed by the Judges, using skids-in metronomes.  Upon reaching 12 o’clock the helicopter will return to a stationary nose-in hover in the same position the manoeuvre began.
36 3 Koob Pirouetting Wall of Death with 4 vertical Pirouetting Loops with Pirouetting Flips. Entering along the flight line, the model will enter a vertical piro-loop with skids-out. At the top of the loop, the model will half piro-flip to skids-in and then complete the loop. At the bottom of the loop the model will reverse its piro-direction and then enter the first quarter of a skids-in Piro Wall of Death. The model will then enter a second piro-loop again with a half piro-flip at the top to skids -out. At the bottom of this loop the model will again reverse piro-direction and fly the next quarter Piro Wall of Death skids-out. The manoeuvre will continue in this way to complete a further 2 loops and the remaining piro wall of death to exit the manoeuvre travelling in the same direction and height as entry.
37 3 Pole Star 12 Pirouetting Globe with Pirouette direction reversal at South Pole. This is a succession of Pirouetting Loops entered at the South Pole, but with the plane of the loop rotating by 45 degrees at the bottom of each loop until an imaginary globe in the sky has been prescribed comprising 5 continuous loops. The direction of pirouetting will reverse at every successive South Pole as the manoeuvre progresses. Exit from the manoeuvre should be the same as the point of entry, but with the helicopter moving in the opposite direction. Each loop must be round and the manoeuvre must be accurately positioned on the centre-line with a constant rate of pirouette throughout.
38 3 TicToc Auto After power is removed, the helicopter must enter into well-defined autorotation and descend 25m, execute a piro flip in one direction, then a piro flip in the opposite direction. This must be followed by 2 aileron tic-tocs and a half roll to inverted followed by a low half piro flip to landing on the designated spot. These manoeuvres must all be performed with consistent fall speed, spacing and direction.
39 3
Link to video of this manoeuvre
Sidewinder A remote horizontal circle flown at constant height with the helicopter continuously performing pirouetting metronomes. The axis of the pirouetting metronomes must always point towards the centre of the horizontal circle. The entry to the manoeuvre may be from a travelling or fixed pirouetting metronome.
40 3 Hong Kong Eye Commencing at 12 o’clock and Pirouetting Metronoming continuously, the model will prescribe a vertical circle in front of the judges and at each ¼ of the vertical circle will piro-flip skids-in to skids-out and vice versa. The start and finish of the manoeuvre will be a piro-flip at the 12 o’clock position.

Notes:

  • In this context, an Elevator Slapper is an arcing half-flip with a half-roll at the mid-point
  • In this context, an auto is an autorotation with drive disengaged
  • In this context, a Metronome is a pitch-induced manoeuvre where the rotorhead moves through approximately ± 45 degrees both sides of vertical in order for the model to retain altitude.
  • In this context, a Rainbow is a long arcing manoeuvre from rotorhead horizontal to horizontal.
  • In this context, a Pirouetting Wall of Death is defined as follows:
    The model will be made to prescribe a remote knife-edge circle while pirouetting continuously.
All material copyright 3D Masters 2001- 2012, 3D Masters and 3DX are registered Trademarks

 

 
Action from 3D Masters 2006 Link to our International Press Partner Model Helicopter World - New window will open
Terms & Conditions | All material throughout this site is Copyright © 2006-2012